diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Aderrasi + Flexi - Airhandler (Last Breath - Calm) [moebius morbid vision edit].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Aderrasi + Flexi - Airhandler (Last Breath - Calm) [moebius morbid vision edit].milk | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Aderrasi + Flexi - Airhandler (Last Breath - Calm) [moebius morbid vision edit].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Aderrasi + Flexi - Airhandler (Last Breath - Calm) [moebius morbid vision edit].milk new file mode 100644 index 0000000..395f80c --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Aderrasi + Flexi - Airhandler (Last Breath - Calm) [moebius morbid vision edit].milk @@ -0,0 +1,317 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=0 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.399 +fDecay=1.000 +fVideoEchoZoom=1.488 +fVideoEchoAlpha=0.300 +nVideoEchoOrientation=0 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.691 +fWaveScale=4.778 +fWaveSmoothing=0.000 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=1.000 +zoom=0.99951 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01010 +sx=1.00000 +sy=1.00000 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.100 +ib_size=0.000 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13); +per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23); +per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33); +per_frame_4= +per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time); +per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time); +per_frame_7= +per_frame_8=ob_r = wave_r; +per_frame_9=ob_g = wave_g; +per_frame_10=ob_b = wave_b; +per_frame_11=// the möbius transformation +per_frame_12=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector +per_frame_13=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c +per_frame_14=// so a/c and mu can be calculated outside of the shader +per_frame_15= +per_frame_16=//before inversion +per_frame_17= +per_frame_18=scale = 1; +per_frame_19=angle = time*.2; +per_frame_20=translation_x = 0; +per_frame_21=translation_y = 0.12; +per_frame_22= +per_frame_23=a_r = cos(angle)*scale; +per_frame_24=a_i = sin(angle)*scale; +per_frame_25=b_r = translation_x; +per_frame_26=b_i = translation_y; +per_frame_27= +per_frame_28=//complex inverted +per_frame_29=scale = 1; +per_frame_30=angle = sin(time*0.1337)*0.3; +per_frame_31=translation_u = 0; +per_frame_32=translation_v = -0.2; +per_frame_33= +per_frame_34=// c +per_frame_35=q15 = cos(angle)*scale; +per_frame_36=q16 = sin(angle)*scale; +per_frame_37= +per_frame_38=// d +per_frame_39=q17 = translation_u; +per_frame_40=q18 = translation_v; +per_frame_41= +per_frame_42=// c^(-1) +per_frame_43=c_inv_r = q15/(q15*q15+q16*q16); +per_frame_44=c_inv_i = q16/(q15*q15+q16*q16); +per_frame_45= +per_frame_46=// a*c^(-1) +per_frame_47=q11 = (a_r*c_inv_r - a_i*c_inv_i); +per_frame_48=q12 = (a_r*c_inv_i - a_i*c_inv_r); +per_frame_49= +per_frame_50=// (bc-ad) +per_frame_51=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18); +per_frame_52=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17); +per_frame_53= +per_frame_54=// mu*c^(-1) +per_frame_55=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i; +per_frame_56=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r; +per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); +per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; +per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; +per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1); +per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time)); +per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0); +per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0); +per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5); +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 ac = float2(q11,q12); +comp_5=`float2 mu = float2(q13,q14); +comp_6=`float2 c = float2(q15,q16); +comp_7=`float2 d = float2(q17,q18); +comp_8=` +comp_9=`float2 z = (uv-0.5); +comp_10=` +comp_11=`// (c*z + d) +comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d; +comp_13=`// mu/(cz+d) +comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; +comp_15=` +comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; +comp_17=` +comp_18=`uv=moebius; +comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1; +comp_20=` +comp_21=`ret = GetPixel(uv); +comp_22=` +comp_23=`d = texsize.zw * 8; +comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +comp_26=` +comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32; +comp_28=` +comp_29=` +comp_30=`ret = pow(abs(GetBlur3(uv+rnd.xy*texsize.zw*5)*2-GetPixel(uv))*1,1); +comp_31=`} |